VYPR
Vendor

Godot Engine

Products
2
CVEs
4
Across products
6
Status
Private

Products

2

Recent CVEs

4
  • CVE-2019-10069CriMay 31, 2019
    risk 0.57cvss 9.8epss 0.03

    In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

  • CVE-2018-1000224HigAug 20, 2018
    risk 0.49cvss 7.5epss 0.04

    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can…

  • CVE-2021-26826HigFeb 8, 2021
    risk 0.00cvss 7.8epss 0.02

    A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

  • CVE-2021-26825HigFeb 8, 2021
    risk 0.00cvss 7.8epss 0.02

    An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width *…