Godot Engine
Products
2- 3 CVEs
- 2 CVEs
Recent CVEs
4| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2018-1000224 | Hig | 0.49 | 7.5 | 0.04 | Aug 20, 2018 | Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can… | ||
| CVE-2021-26825 | 0.00 | — | 0.02 | Feb 8, 2021 | An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width *… | |||
| CVE-2021-26826 | 0.00 | — | 0.02 | Feb 8, 2021 | A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | |||
| CVE-2019-10069 | 0.00 | — | 0.03 | May 31, 2019 | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. |
- risk 0.49cvss 7.5epss 0.04
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can…
- CVE-2021-26825Feb 8, 2021risk 0.00cvss —epss 0.02
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width *…
- CVE-2021-26826Feb 8, 2021risk 0.00cvss —epss 0.02
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
- CVE-2019-10069May 31, 2019risk 0.00cvss —epss 0.03
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.