Godot
by Godot Engine
Source repositories
CVEs (3)
| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2019-10069 | Cri | 0.57 | 9.8 | 0.03 | May 31, 2019 | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | ||
| CVE-2018-1000224 | Hig | 0.49 | 7.5 | 0.04 | Aug 20, 2018 | Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can… | ||
| CVE-2021-26826 | Hig | 0.00 | 7.8 | 0.02 | Feb 8, 2021 | A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. |
- risk 0.57cvss 9.8epss 0.03
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
- risk 0.49cvss 7.5epss 0.04
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can…
- risk 0.00cvss 7.8epss 0.02
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.