VYPR

Godot

by Godot Engine

Source repositories

CVEs (3)

  • CVE-2019-10069CriMay 31, 2019
    risk 0.57cvss 9.8epss 0.03

    In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

  • CVE-2018-1000224HigAug 20, 2018
    risk 0.49cvss 7.5epss 0.04

    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can…

  • CVE-2021-26826HigFeb 8, 2021
    risk 0.00cvss 7.8epss 0.02

    A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.