VYPR

Game Networking Sockets

by Valve Software

CVEs (4)

  • CVE-2020-6017Dec 3, 2020
    risk 0.00cvss epss 0.03

    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and…

  • CVE-2020-6018Dec 2, 2020
    risk 0.00cvss epss 0.03

    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a…

  • CVE-2020-6016Nov 18, 2020
    risk 0.00cvss epss 0.06

    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption…

  • CVE-2020-6019Nov 13, 2020
    risk 0.00cvss epss 0.03

    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.