Critical severity9.8NVD Advisory· Published Dec 3, 2020· Updated Jun 17, 2026
CVE-2020-6017
CVE-2020-6017
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
AI Insight
LLM-synthesized narrative grounded in this CVE's description and references.
Affected products
3- cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*Range: <1.2.0
- Valve/Game Networking Socketsdescription
- Range: <v1.2.0
Patches
Vulnerability mechanics
References
2- github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43nvdPatchThird Party Advisory
- research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/nvdExploitThird Party Advisory
News mentions
0No linked articles in our index yet.