Unrated severityNVD Advisory· Published Dec 3, 2020· Updated Aug 4, 2024
CVE-2020-6017
CVE-2020-6017
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
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Affected products
2- Valve/Game Networking Socketsdescription
- Range: <1.2.0
Patches
Vulnerability mechanics
References
2News mentions
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