Lucasarts
Products
3- 2 CVEs
- 2 CVEs
- 1 CVE
Recent CVEs
4| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2005-0984 | 0.03 | — | 0.04 | May 2, 2005 | Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell. | |||
| CVE-2004-1194 | 0.03 | — | 0.03 | Jan 10, 2005 | Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname. | |||
| CVE-2004-1195 | 0.03 | — | 0.03 | Jan 10, 2005 | Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory. | |||
| CVE-2005-0983 | 0.00 | — | 0.03 | May 2, 2005 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. |
- CVE-2005-0984May 2, 2005risk 0.03cvss —epss 0.04
Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell.
- CVE-2004-1194Jan 10, 2005risk 0.03cvss —epss 0.03
Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname.
- CVE-2004-1195Jan 10, 2005risk 0.03cvss —epss 0.03
Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory.
- CVE-2005-0983May 2, 2005risk 0.00cvss —epss 0.03
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.