VYPR

Quake 3 Engine

by ID Software

CVEs (10)

  • CVE-2007-5248Oct 6, 2007
    risk 0.04cvss epss 0.07

    Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service…

  • CVE-2006-2875Jun 7, 2006
    risk 0.04cvss epss 0.07

    Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion.

  • CVE-2006-2236May 8, 2006
    risk 0.04cvss epss 0.08

    Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.

  • CVE-2005-0430Feb 12, 2005
    risk 0.04cvss epss 0.08

    The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.

  • CVE-2006-3400Jul 6, 2006
    risk 0.03cvss epss 0.05

    Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.

  • CVE-2006-3401Jul 6, 2006
    risk 0.03cvss epss 0.06

    Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.

  • CVE-2006-3324Jun 30, 2006
    risk 0.03cvss epss 0.04

    The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks…

  • CVE-2006-3325Jun 30, 2006
    risk 0.03cvss epss 0.05

    client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and…

  • CVE-2006-2082May 10, 2006
    risk 0.00cvss epss 0.03

    Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary…

  • CVE-2005-0983May 2, 2005
    risk 0.00cvss epss 0.03

    Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.