Quake 3 Arena
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CVEs (4)
| CVE | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|
| CVE-2006-2236 | 0.03 | — | 0.04 | May 8, 2006 | Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | ||
| CVE-2001-1289 | 0.03 | — | 0.01 | Jul 29, 2001 | Quake 3 arena 1.29f and 1.29g allows remote attackers to cause a denial of service (crash) via a malformed connection packet that begins with several char-255 characters. | ||
| CVE-2005-0983 | 0.00 | — | 0.01 | May 2, 2005 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||
| CVE-2000-0303 | 0.00 | — | 0.01 | May 3, 2000 | Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack. |