Call Of Duty United Offensive
by Activision
CVEs (3)
| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2006-5058 | 0.04 | — | 0.10 | Sep 28, 2006 | Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command. | |||
| CVE-2004-1664 | 0.04 | — | 0.08 | Sep 5, 2004 | Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430. | |||
| CVE-2005-0983 | 0.00 | — | 0.03 | May 2, 2005 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. |
- CVE-2006-5058Sep 28, 2006risk 0.04cvss —epss 0.10
Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument to the "callvote map" command.
- CVE-2004-1664Sep 5, 2004risk 0.04cvss —epss 0.08
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism. NOTE: this issue might overlap CVE-2005-0430.
- CVE-2005-0983May 2, 2005risk 0.00cvss —epss 0.03
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.