Live For Speed
Products
2- 6 CVEs
- 1 CVE
Recent CVEs
6| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2007-5464 | 0.03 | — | 0.04 | Oct 15, 2007 | Stack-based buffer overflow in Live for Speed 0.5X10 and earlier allows remote authenticated users to cause a denial of service (client crash) and possibly execute arbitrary code via a long skin name. | |||
| CVE-2007-4257 | 0.03 | — | 0.05 | Aug 8, 2007 | Multiple buffer overflows in Live for Speed (LFS) S1 and S2 allow user-assisted remote attackers to execute arbitrary code via (1) a .spr file (single player replay file) containing a long user name or (2) a .ply file containing a long number plate string, different vectors than… | |||
| CVE-2007-4140 | 0.03 | — | 0.04 | Aug 3, 2007 | Buffer overflow in Live for Speed (LFS) S2 ALPHA PATCH 0.5x allows user-assisted remote attackers to execute arbitrary code via a .mpr file (replay file) that contains a long car name. | |||
| CVE-2004-2099 | 0.03 | — | 0.04 | Dec 31, 2004 | Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands. | |||
| CVE-2007-4426 | 0.00 | — | 0.03 | Aug 20, 2007 | Live for Speed (LFS) S1 and S2 allows remote attackers to cause a denial of service (server crash) via (1) a certain 0x00 byte in a pre-login ID 3 packet, which triggers a NULL dereference; or (2) a pre-login ID 5 packet that lacks certain strings, which triggers an invalid… | |||
| CVE-2007-4425 | 0.00 | — | 0.03 | Aug 20, 2007 | Multiple buffer overflows in Live for Speed (LFS) demo, S1, and S2 allow remote authenticated users to (1) cause a denial of service (server crash) and probably execute arbitrary code via an ID 3 packet with a long nickname field, and (2) cause a denial of service (server crash)… |
- CVE-2007-5464Oct 15, 2007risk 0.03cvss —epss 0.04
Stack-based buffer overflow in Live for Speed 0.5X10 and earlier allows remote authenticated users to cause a denial of service (client crash) and possibly execute arbitrary code via a long skin name.
- CVE-2007-4257Aug 8, 2007risk 0.03cvss —epss 0.05
Multiple buffer overflows in Live for Speed (LFS) S1 and S2 allow user-assisted remote attackers to execute arbitrary code via (1) a .spr file (single player replay file) containing a long user name or (2) a .ply file containing a long number plate string, different vectors than…
- CVE-2007-4140Aug 3, 2007risk 0.03cvss —epss 0.04
Buffer overflow in Live for Speed (LFS) S2 ALPHA PATCH 0.5x allows user-assisted remote attackers to execute arbitrary code via a .mpr file (replay file) that contains a long car name.
- CVE-2004-2099Dec 31, 2004risk 0.03cvss —epss 0.04
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
- CVE-2007-4426Aug 20, 2007risk 0.00cvss —epss 0.03
Live for Speed (LFS) S1 and S2 allows remote attackers to cause a denial of service (server crash) via (1) a certain 0x00 byte in a pre-login ID 3 packet, which triggers a NULL dereference; or (2) a pre-login ID 5 packet that lacks certain strings, which triggers an invalid…
- CVE-2007-4425Aug 20, 2007risk 0.00cvss —epss 0.03
Multiple buffer overflows in Live for Speed (LFS) demo, S1, and S2 allow remote authenticated users to (1) cause a denial of service (server crash) and probably execute arbitrary code via an ID 3 packet with a long nickname field, and (2) cause a denial of service (server crash)…