Helix Player
by Helix
CVEs (3)
| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2007-4904 | 0.03 | — | 0.03 | Sep 17, 2007 | RealNetworks RealPlayer 10.1.0.3114 and earlier, and Helix Player 1.0.6.778 on Fedora Core 6 (FC6) and possibly other platforms, allow user-assisted remote attackers to cause a denial of service (application crash) via a malformed .au file that triggers a divide-by-zero error. | |||
| CVE-2009-4248 | 0.01 | — | 0.07 | Jan 25, 2010 | Buffer overflow in the RTSPProtocol::HandleSetParameterRequest function in client/core/rtspprotocol.cpp in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux… | |||
| CVE-2010-0417 | 0.00 | — | 0.04 | Feb 18, 2010 | Buffer overflow in common/util/rlstate.cpp in Helix Player 1.0.6 and RealPlayer allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a RuleBook structure with a large number of rule-separator characters that trigger heap… |
- CVE-2007-4904Sep 17, 2007risk 0.03cvss —epss 0.03
RealNetworks RealPlayer 10.1.0.3114 and earlier, and Helix Player 1.0.6.778 on Fedora Core 6 (FC6) and possibly other platforms, allow user-assisted remote attackers to cause a denial of service (application crash) via a malformed .au file that triggers a divide-by-zero error.
- CVE-2009-4248Jan 25, 2010risk 0.01cvss —epss 0.07
Buffer overflow in the RTSPProtocol::HandleSetParameterRequest function in client/core/rtspprotocol.cpp in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux…
- CVE-2010-0417Feb 18, 2010risk 0.00cvss —epss 0.04
Buffer overflow in common/util/rlstate.cpp in Helix Player 1.0.6 and RealPlayer allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a RuleBook structure with a large number of rule-separator characters that trigger heap…