America\'s Army Special Forces
by Americasarmy
CVEs (2)
| CVE | Vendor / Product | Sev | Risk | CVSS | EPSS | KEV | Published | Description |
|---|---|---|---|---|---|---|---|---|
| CVE-2007-5249 | 0.00 | — | 0.02 | Oct 6, 2007 | Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to cause a denial of service (daemon crash) via a long (1) PB_Y packet… | |||
| CVE-2007-5250 | 0.00 | — | 0.01 | Oct 6, 2007 | The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other… |
- CVE-2007-5249Oct 6, 2007risk 0.00cvss —epss 0.02
Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to cause a denial of service (daemon crash) via a long (1) PB_Y packet…
- CVE-2007-5250Oct 6, 2007risk 0.00cvss —epss 0.01
The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other…